How to calculate your Helium miner’s transmit scale | Everything about HIP17 hex and reward scales

you might have knew that your hotspotis alone in your hex but the reinforce magnitude or the channel scale is still less than one orthe configuration around your hotspot has not changed at all but your reward ability still wentdown and you are wondering why that happened in this video we will have an in-depth discussionon how overturn flake or the move proportion is calculated along with a detailed understandingof hexes at different resolutions hey folks this is roy and welcome back to my canal eigentechyou might think that if you are alone in your hex at answer 8 your wage flake of thetransmit flake is always going to be 1 but that is not actually true-life give us check afew questionable instances so here i am showing you a hex where there existed one hotspot as youcan see here and there are no hotspots around this hex the only outspots are prettyfar so this the reward scale for this one should have been one but you can seeit’s not one it’s instead 0.69 so what’s wrong here another example is i am showing youhere let me turn on the transmit proportion now um so you can see there by the cluster ofhot spots here these sixes has actually single hot spot inside it and these three have two hotspots inside it so you can see that for this and this hex uh the move magnitude is one but for someunknown reason this the hot spots in this hex have only 0.5 which should have shouldn’t have been thecase it should have your scale of one so why is it so so in the first part of this video i’ll giveyou a speedy answer of how the disseminate knowledge are calculated and what could be the problems and thesecond part i will give you a more detailed answer for the quick answer we will go tothe browser and type and once it lades we can click on this searchicon now and category the word of your hotspot in this case we’ll check this problematic hotspot andi have already loaded its information and then you go to the reward scale invoice here and that willshow you uh some details about the wages of this particular hotspot so this is the net or totalreward magnitude which is 0.69 so let us now check the breakdown of the remuneration magnitude after differentresolutions so you might already know that uh to calculate the reward magnitude the numberof hotspots at different resolutions are used in particular starting from resolution 10 all the way up to resolution 4. So in this case you can see that the calculated payoff magnitude fordifferent settlements are primarily fine starting from resolution 10 all the way up to resolutionfive but the problematic hex is resolve four and there are 363 too many hotspots they aresupposed to be uh so 800 would have been the optimal number of hot spots and because there are3 63 more blots your scale is 0.69 you can check that so the count is basically 800 divided by 800 plus 363 which is 1163 and that gives you 0.68787 so it’s 0.69 approximately so also uh this app isnice it goes to show uh in red-faced color the spotlit below which one is the problematic hex and youcan see for the other actions successfully occupied perfectly occupied which is fine which means that thenumber of hot spot in that resolution is equal to the optimal number of hot spots and then thereare four more available at resolution seven twenty four ever accessible six and so on and uh on thetop of this page in the planned it shows you the this colored hex shows you the problematic consequences okayso in this case nothing can be done because uh the problem is at much larger scale so there is nohope for this one i am showing you another example now where the reverse scale is only 0.15 verybad and in the failure you can see there are difficulties at several magnitude starting from resolution1 0 outlook 8 7 and 5 but what is important now resolution 10 means it’s really tiny spaceand if you click on now you will see that as basically the two hotspots are very close toeach other and if one moves it somewhat apart the place determines the spot either this one moves hereobviously moves now ah the reverse scale for this particular um hex which is resolution 10 will goto one and to then to estimate the final resolving what you have to do that you have to simplymultiply uh to get the final or net wage scale or channel proportion you have to multiplyuh that your magnitude at all different resolvings that will give you the final wage skill and ahthe other questionable one which one as this one so nice jet black zebra i have also loadedit now and you can see that the problem is only at solution 10 which conveys two hotspots are really really close to each other you can see in this map it’s very close soin this case the simple solution is to move uh one of these hotspots slightly apart sofor example let’s say this one to ah x a at decide 10 and that will solve the problem andyou don’t need to even physically move it because this is a very close distance uh you can always seta location which is within 50 to 100 meters of the actual physical spot and that should still befine in terms of earning or evidencing each other i hope you now understand better how to estimate thetotal reinforce ability given the reward skill at individual resolutions and you will be also ableto perform diagnosis at which solving the problem exists if your honor flake is not a matter ifthe problem happens at a very high resolution like resolve 10 or solving 9 hex then there is achance to fix it by reasserting the place but if it is the case in a much broader resolution likeresolution four or five ah there is not much hope because it ah involves a much much larger areaand you cannot change the point of other hotspots of course all right make us now move tothe second part of this video where we will have an in-depth discussion on how to really computethe transmit science for that first we need to have a good understanding of the hexagons at differentresolutions in this presentation i am showing you hexagons at different resolutions starting fromresolution 11 all the way up to resolution 4. So higher the amount symbolizes the finer it is so thesmaller the area and a smaller resolution implies a larger area so if you talk about the limb lengthit starts from 30 meter for solution 11 for this resolution 10 66 meter and it goes all the way upto 22.6 meter six kilometer for resolving four if you take the fraction between any uh consecutiveuh hex for example 66 meter by 30 rhythm uh between uh basically weapon length otherwise 10 hex dividedby s11 hex is going to be 62.646 and it’s going to be the same if you take the proportions of 1.22 kilometer divided among 461 kilometer so basically this is the ratio of any two consecutivepairs so resolve rx divided by resolution r plus 1 x so this was the limb section if you look atthe area which is more interesting so uh province of decide 10 x divided by resolution 11 x isgoing to be 7 and again it’s going to be same for any two consecutive point so what does thisseven number mean it actually has a physical represent so if we considered uh hexes as a at resolutioneight and seven these are not up to scale uh and make us attract seven resolving eights whichare contiguous in this fashion then you can see that the resolution 7x will look like this soseven resolving eight hexes are enclosed inside one resolve seven hex okay and in this case itwill call that resolution seven is the parent hex and decide eight is the child hex okay and ifyou now consider seven uh answer seven hexes as shown by this green hexagons now then theparent resolution six hexagon will look like this and this is true for any all the relevant resolutions so onehex at solving r will be equal to seven hex at solving r in terms of area okay we can have abetter understanding of the hexagon decomposition by looking at a interactive delineate for that wewill go to the browser and nature helium speck residence then we will turn on the resolution 8 hex bytoggling this button now close it and then zoom in to any site you prefer and cause it load andthen i’ll click on some smudge here and you can see that now this uh red zone is the bad area whereyou should not have any other hotspot if there is a hotspot at the center and this black hexagonsare the resolution eight hexagon okay then let me now start here and turn on resolution nine as welland now you can see that inside one resolving eight hex there are seven resolve nine hexessimilarly as i told you it’s true for any um for any resolution hexes so i will turn this off andturn the resolution 7 on and then if you zoom out a little bit you can see now that inside aresolution 7 hex there was still 7 decide 8 hexes so the outside hex will be called the parentheticand the inside axis will be called the child hex now this might glance a little bit confusing becauseyou can see that some part of this resolution eight hex is outside the parent hex okay butto see a more clearer picture we can go back to the hot spotty page earlier i showed you thisresolution 10 hexagon now we can go back and let’s scroll down here and click on resolution eight hexand it will now show you the suitable borderline it looks like a kind of a heyday appearance okay so thisis how the actual uh this is the actual shape of the hex that is actually used in the calculationsbut for the purpose of this video we’ll keep it simple and use regular hexagons as i indicated youin the presentation so the next important station is to understand the number of hot spots thatis optimal for a granted decide because that is the number which influences your individualreward knowledge so there are some default quantities which is uh so resolving 11 is not considereduh star exclusively fighting starting party 10 is considered and the default number of hotspots is one and one for place nine and then it increases gradually and goes to 250 for resolutionfour okay so i call this crowd in excerpt which you can make as the maximum number of miners uh thatcan be present in a held hex before the disseminate flake is reduced below one so if your hotspotnumber for example let’s say at seven surpass six uh the disseminate magnitude all of all of them uh willgo down and it will become five divided by six but this number is actually not static it’sdynamic and that delivers in the complexity uh so the end clip value actually increases fromthis default value to a maximum significance uh it increases gradually and under certain conditionsare met and the maximum values are still it’s one for solution 10 for 9 it’s 2 4 20 and forresolution 4 it’s 800 okay in the later part of this video we’ll discuss how this n excerpt numberincreases from default value to this maximum value and under what kind of conditions so make us nowtake the default values now and try to compute the move proportion for a made hotspot okay so ihave grayed out the rules and regulations 11 and it is not being used and then this is showing you then clip counts which are the default values so here i have prepared a table and showingyou the excerpt numeral the same quantities are here for different settlements okay and this next rowis showing you the number of miners at different resolution hexes so at uh from starting from 10 up to resolution eight there are only one miner so basically if you have a minor in any childx you’ll always have that minor in in in its planet x okay so in solution seven there areeight eight minus 20 90 here and 300 okay so the formula to calculate transmit scale at individualhexes is given by this so hex transmit scale is minimum of either 1 or n divided by n minus sowhat it means that you have to divide in clip this crowd by n child and if this multitude is smallerthan 1 then “youre using” that amount but if this multitude is larger than one “youre using” one now one importantpoint to remember is that the n minor is defined as the number of interactive miners theinteractive miners means those hot spots which has which have locale held and haveuh whose beacon signals have been witnessed by other horsepower in other words its lighthouse signalshould have a valid weakness right okay so those are the interactive hotspots and non-interactivehotspots are have always zero compensation proportion so um so we can simplify this math expressionand simply compute the ratio between n time and n minor so if it’s greater than one you say trueif it’s less than one it will you say it fraudulent in other words if the number of minor present in hexis smaller or equal to the number of uh optimal number of hot spots it’s true or dark-green and if it’smore than that it’s untrue so if it’s true uh you can consider that the transmit flake is simplyone for that special hex but when it’s fictitiou you have to take the ratio so in this case fivedivided by 8 which is 0.625 and now 250 divided among 300 which is 0.833 and then to compute the netor total transmit scale we have to just multiply all these amounts together since 1 doesn’t matterwe just proliferate 6 to 5 with 833 and that gives you 0.521 that would be the reverse scale ofthis particular minor with this configuration now if you just simply let’s say somebodyelse contributes another hotspot at solving eight okay so it was earlier only your hotspot butanother hotspot uh comes at resolve eight so then you have to add one hotspot for uh allthe resolutions up to so from eight all the way up to four and then since in this case this alsobecomes false also you have to take the ratio between n time and n child here which is0. 5 and other figures slightly get amended and now the total transmit scale will be themultiplication of an expression of the results of these three ingredients and that becomes 0.231 so you cansee that it changed drastically earlier it was 0.5 and now it became 0.23 it’s just not afactor of 2 is more than a factor of 2 in such cases so “youre seeing” the compensation magnitude went downmainly because there was the limitation was only one hotspot at decide 8 hex before the reversescale is clipped however this numeral in time can change as i told you earlier this is a dynamicnumber so in this next character we are trying to try to understand how that happens and when thathappens and in that case you have to too consider its neighbor so in this picture i am showing youseven resolution eight hexes represented by blue and then uh this is the hex under considerationwhere we are going to residence our hotspot and these are there its neighbors and the dashedline in purple goes to show the resolution seven hex and notice that the neighbors can be placedin a different parent intelligences okay um so the parentheses for this resolution eight hex is thisone the bottom one but these ones have a different parent so since there are no hot spots around theend clip is set to its default value which is one so if i now place one hotspot in this hex youryour ability shown by color is going to be 1.0 however if i target two hot spots that is somewhatoptimal and that is why the diversification is going to going to go down by risk factors of 2 and becomes willbecome 0.5 inside this hex for this particular hex but this can change depending on the number ofsaturated neighboring hex so i am merely calling just applying a period saturated hex which basicallymeans how many neighbors are there which have n adolescent or the number of children in that x largerthan or equivalent to n clip which is the default value which constitutes one here in this case so uh here is atable which shows you that that what should be this enabled value after which the end clip can beupgraded and it has different number for different answer so we are considering resolution eightso “thats why i” spotlit it in bold so it has to be two in such cases so right now a neighboris zero because there is no hot spots around it so which is less than in saturation so the endclip is still going to be one now i place another one in its neighbor so that switch proportion is goingto be 1.0 however since in neighbor is one which is less than in saturation in clip is still goingto be one so this reward scale doesn’t improve now i place another hotspot in at its neighbor andthe neighbor now n neighbour is similar to two which is equal to the n saturation okay and uh so thesenumbers are on chain variable numbers which i have picked up from f17 um information and nowthis nk clip can be upgraded because it fills this condition it becomes now 2 and thus this yourscale no longer need to be 0.5 but it becomes 1.0 okay so now i can further increase it so ifi place another hotspot in another neighbor so now end neighbor is three so in clip can alsobe three so you can place three hotspots inside solution eight hex without the remuneration scalebeing uh fetch down okay you add another it becomes four but can it keep increasing can youplace like six neighbors and can this become six no because there is again a limitation on thiswhich is uh represented by this n max digit and again it is different for different resolutionsfor resolving eight this is four okay but that means that even though they are i arrange um five hot spots inthis neighbor the maximum number of hot spots that i can target now without the reverse skill beinggone down being impart down is still going to be four so with four hot spots you can still haveyour scale of one uh also in this scenario the situation for other other access also improve forexample for this hotspot you have two neighbors with a two neighbors with having more than onehot spot so it can have now at maximum of two hot spot with a turn magnitude of 1.0 similarly thishex has three neighbours and so that this can have three hotspots inside it similarly this one threethis one three and this one two okay if you now increase another hotspot here since aspiration time hasbeen maxed out it’s still for your knowledge is going to go down the factor will be 4 divided by 5which is 0.8 uh so if you sit for example 6 hotspots here it will be 3 divided by 6 whichis 0.5 and again if i increase the number of hotspots in this hex to 10 because the numberof let what place was merely two it the reverse scale for each of the hotspots becomes pointtwo and so note that uh these is these crowds are obtained by considering there are no otherhotspots around it and then finally this was the these are the transmission scales for thisparticular resolution which is resolution eight but to get the final or net transmit proportion youhave to take the product of transmission skills and at all resolutions as i testified you earlierso and even though i evidenced you this particular example for decide 8 the same explanationholds for all the dispensations but the digit in saturation and in max will be differentand these are the chain variable quantities okay another important interpretation of this table isthat under no circumstances a hotspot can have a overturn science equal to 1 if the total number ofhot spots in that hex becomes larger than this in max number for example if you considerresolution 6 hex if the total number of hot spots in that resolution hex becomes larger than 100 all hotspots inside that hex including its child hexes the wage scale is going to be smaller thanone okay now i will answer a few commonly asked questions the first one is what is a good rewardskill in this table i have parted the remuneration or move scale in 5 different categories anythingbetween 0.95 and 1 would be excellent between 0.75 to 0.95 would be good mediocre would be 0.5 to0. 75 0.25 to 0.5 0 is 4 and anything below 0.25 is terrible okay so you’d like to be in the rangeyou’d like to have a reverse scale in the range of 0.75 to 1. The second question is how does thereward proportion affect your iron so actually the wage proportion of your hotspot doesn’t affect yourironing instantly it instead affects the iron of other hotspots in your proximity so basicallywhenever you send a beacon signal and it is received by other hotspots as a legitimate witnessthe paying will be scaled down by the factor of your move magnitude nonetheless it can affectyour earnings indirectly so cause us check that uh so here is a seven hexes atresolution answer eight and this is the distribution of hot spots since thereare two neighboring hotspots have the saturated are saturated the end clip for this hex is goingto be two and there could be two hotspots with a overrule magnitude of one so if these hotspots sendsa become signal and received by this hotspot then with a legitimate with this let’s say it can make pointone operator okay um this is because the reverse scale is one it will not be scaled down similarlyuh another witness by this hotspot will also make pitch 1 hnt nonetheless let’s say these twohotspots are pretty close to each other let’s say within settlement 10 then you know that theyour flake is going to go down to 0.5 as i pictured you earlier in the presentation and in that casewhat will happen that the beacon signal sent by this hotspot will be received by this but itwill become an invalid witness because saying that it’s too close to each other or most likelythe rssi value is too high so you can see that the reverse skill has indirectly affecting yourearning because you are you can no longer earn from this hotspot so it’s saying that that inthat case that your talent is saying that there are other hot spots in your environ and one needs tomove those around to either you have to move your satan or the other parties have to move theirsand also in this case this hotspot also makes less hmd i could have earned item one earlier butsimply because that location assertion this one will earn now 0.05 negotiator and that is how you cansee that the turning of the neighboring hotspots is impact but you can still lose weaknessesand that is how you can lose your earnings and the third question is how routinely is thisreward skill modernized it can it can get updated whenever a brand-new hotspot arrived at the your hex so itcould be any uh starting from resolution 10 to all the way up to resolution four so if a brand-new hotspotscomes or the site is assigned inside that hex the reverse skill might be updated similarly ifa hotspot loses or advantages its interactive status as i showed earlier either your talent can getmodified as well and you can expect that you are skill changing a few times a day i hope with thisinformation you will be now able to understand how the remuneration scale is calculated and then alsoperform diagnosis at what settlement level the problem exists if your settlement if your reversescale is less than one and again to reiterate if their own problems or the reverse scale is small atthe higher resolving like resolving 10 or decide 9 you can most likely fix it by simplyreasserting its location uh if it happens if the problem exists at a much larger resolution likeresolution four five or six you cannot really do anything because it because it uh involves so manyhot spots in a very large widespread area i hope this information was useful to you and clarifysome of your doubts if you have any more question let me know in the comment section that’s all fortoday thanks for watching people and get kryptonized

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