How to calculate your Helium miner’s transmit scale | Everything about HIP17 hex and reward scales
you might have experienced that your hotspot
is alone in your hex but the reward scale or the transmit scale is still less than one or
the configuration around your hotspot has not changed at all but your reward skill still went
down and you are wondering why that happened in this video we will have an in-depth discussion
on how reverse scale or the transmit scale is calculated along with a detailed understanding
of hexes at different resolutions hey folks this is roy and welcome back to my channel eigentech
you might think that if you are alone in your hex at resolution 8 your reward scale of the
transmit scale is always going to be 1 but that is not actually true let us check a
few problematic examples so here i am showing you a hex where there is only one hotspot as you
can see here and there are no hotspots around this hex the only outspots are pretty
far so this the reward scale for this one should have been one but you can see
it's not one it's instead 0.69 so what's wrong here another example is i am showing you
here let me turn on the transmit scale here um so you can see there by the cluster of
hot spots here these sixes have only single hot spots inside it and these three have two hot
spots inside it so you can see that for this and this hex uh the transmit scale is one but for some
unknown reason this the hot spots in this hex have only 0.5 which should have shouldn't have been the
case it should have your scale of one so why is it so so in the first part of this video i'll give
you a quick answer of how the transmit skills are calculated and what could be the problems and the
second part i will give you a more detailed answer for the quick answer we will go to
the browser and type app.hotspotty.net and once it loads we can click on this search
icon here and type the name of your hotspot in this case we'll check this problematic hotspot and
i have already loaded its information and then you go to the reward scaling tab here and that will
show you uh some details about the rewards of this particular hotspot so this is the net or total
reward scale which is 0.69 so let us now check the breakdown of the reward scale after different
resolutions so you might already know that uh to compute the reward scale the number
of hotspots at different resolutions are used in particular starting from resolution 10
all the way up to resolution 4.
So in this case you can see that the computed reward scale for
different resolutions are mostly fine starting from resolution 10 all the way up to resolution
five but the problematic hex is resolution four and there are 363 too many hotspots they are
supposed to be uh so 800 would have been the optimal number of hot spots and because there are
363 more spots your scale is 0.69 you can check that so the number is basically 800 divided by 800
plus 363 which is 1163 and that gives you 0.68787 so it's 0.69 approximately so also uh this app is
nice it shows you uh in red color the highlighted below which one is the problematic hex and you
can see for the other cases successfully occupied fully occupied which is fine which means that the
number of hot spot in that resolution is equal to the optimal number of hot spots and then there
are four more available at resolution seven twenty four ever available six and so on and uh on the
top of this page in the map it shows you the this colored hex shows you the problematic effects okay
so in this case nothing can be done because uh the problem is at much larger scale so there is no
hope for this one i am showing you another example here where the reverse scale is only 0.15 very
bad and in the breakdown you can see there are problems at several scale starting from resolution
10 position 8 7 and 5 but what is important here resolution 10 means it's really tiny space
and if you click on here you will see that as basically the two hotspots are very close to
each other and if one moves it slightly away the area sets the location either this one moves here
obviously moves here ah the reverse scale for this particular um hex which is resolution 10 will go
to one and to then to compute the final resolution what you have to do that you have to simply
multiply uh to get the final or net reward scale or transmit scale you have to multiply
uh that your scale at all different resolutions that will give you the final reward skill and ah
the other problematic one which one as this one so elegant jet black zebra i have also loaded
it here and you can see that the problem is only at resolution 10 which means two hot
spots are really really close to each other you can see in this map it's very close so
in this case the simple solution is to move uh one of these hotspots slightly away so
for example let's say this one to ah x a at resolution 10 and that will solve the problem and
you don't need to even physically move it because this is a very close distance uh you can always set
a location which is within 50 to 100 meters of the actual physical location and that should still be
fine in terms of earning or witnessing each other i hope you now understand how to compute the
total reward skill given the reward skill at individual resolutions and you will be also able
to perform diagnosis at which resolution the problem exists if your reward scale is not one if
the problem happens at a very high resolution like resolution 10 or resolution 9 hex then there is a
chance to fix it by reasserting the location but if it happens at a much broader resolution like
resolution four or five ah there is not much hope because it ah involves a much much larger area
and you cannot change the location of other hotspots of course all right let us now move to
the second part of this video where we will have an in-depth discussion on how to really compute
the transmit skill for that first we need to have a good understanding of the hexagons at different
resolutions in this presentation i am showing you hexagons at different resolutions starting from
resolution 11 all the way up to resolution 4.
So higher the number means the finer it is so the
smaller the area and a smaller resolution means a larger area so if you talk about the arm length
it starts from 30 meter for resolution 11 for this resolution 10 66 meter and it goes all the way up
to 22.6 meter six kilometer for resolution four if you take the ratio between any uh consecutive
uh hex for example 66 meter by 30 meter uh between uh basically arm length otherwise 10 hex divided
by s11 hex is going to be 62.646 and it's going to be the same if you take the ratio of 1.22
kilometer divided by 461 kilometer so basically this is the ratio of any two consecutive
pairs so resolution rx divided by resolution r plus 1 x so this was the arm length if you look at
the area which is more interesting so uh area of resolution 10 x divided by resolution 11 x is
going to be 7 and again it's going to be same for any two consecutive period so what does this
seven number mean it actually has a physical mean so if we considered uh hexes as a at resolution
eight and seven these are not up to scale uh and let us draw seven resolution eights which
are contiguous in this fashion then you can see that the resolution 7x will look like this so
seven resolution eight hexes are enclosed inside one resolution seven hex okay and in this case it
will call that resolution seven is the parent hex and resolution eight is the child hex okay and if
you now consider seven uh resolution seven hexes as shown by this green hexagons here then the
parent resolution six hexagon will look like this and this is true for any any resolution so one
hex at resolution r will be equal to seven hex at resolution r in terms of area okay we can have a
better understanding of the hexagon decomposition by looking at a interactive map for that we
will go to the browser and type helium dot place then we will turn on the resolution 8 hex by
toggling this button here close it and then zoom in to any location you prefer and let it load and
then i'll click on some spot here and you can see that now this uh red zone is the bad zone where
you should not have any other hotspot if there is a hotspot at the center and this black hexagons
are the resolution eight hexagon okay then let me now go here and turn on resolution nine as well
and now you can see that inside one resolution eight hex there are seven resolution nine hexes
similarly as i told you it's true for any um for any resolution hexes so i will turn this off and
turn the resolution 7 on and then if you zoom out a little bit you can see now that inside a
resolution 7 hex there are 7 resolution 8 hexes so the outside hex will be called the parenthetic
and the inside axis will be called the child hex now this might look a little bit confusing because
you can see that some part of this resolution eight hex is outside the parent hex okay but
to see a more clearer picture we can go back to the hot spotty page earlier i showed you this
resolution 10 hexagon now we can go back and let's scroll down here and click on resolution eight hex
and it will now show you the proper boundary it looks like a kind of a flower shape okay so this
is how the actual uh this is the actual shape of the hex that is actually used in the calculations
but for the purpose of this video we'll keep it simple and use regular hexagons as i showed you
in the presentation so the next important point is to understand the number of hot spots that
is optimal for a given resolution because that is the number which determines your individual
reward skills so there are some default numbers which is uh so resolution 11 is not considered
uh star only resistance starting organization 10 is considered and the default number of hot
spots is one and one for position nine and then it increases slowly and goes to 250 for resolution
four okay so i call this number in clip which you can think as the maximum number of miners uh that
can be present in a given hex before the transmit scale is reduced below one so if your hotspot
number for example let's say at seven exceeds six uh the transmit scale all of all of them uh will
go down and it will become five divided by six but this number is actually not static it's
dynamic and that brings in the complexity uh so the end clip value actually increases from
this default value to a maximum value uh it increases gradually and under certain conditions
are met and the maximum values are still it's one for resolution 10 for 9 it's 2 4 20 and for
resolution 4 it's 800 okay in the later part of this video we'll discuss how this n clip number
increases from default value to this maximum value and under what kind of conditions so let us now
take the default values here and try to compute the transmit scale for a given hotspot okay so i
have grayed out the resolution 11 and it is not being used and then this is showing you the
n clip numbers which are the default values so here i have prepared a table and showing
you the clip number the same numbers are here for different resolutions okay and this next row
is showing you the number of miners at different resolution hexes so at uh from starting from 10
up to resolution eight there are only one miner so basically if you have a minor in any child
x you'll always have that minor in in in its planet x okay so in resolution seven there are
eight eight minus 20 90 here and 300 okay so the formula to calculate transmit scale at individual
hexes is given by this so hex transmit scale is minimum of either 1 or n divided by n minus so
what it means that you have to divide in clip this number by n minor and if this number is smaller
than 1 then you use that number but if this number is larger than one you use one here one important
point to remember is that the n minor is defined as the number of interactive miners the
interactive miners means those hot spots which has which have location asserted and have
uh whose beacon signals have been witnessed by other horsepower in other words its beacon signal
should have a valid weakness right okay so those are the interactive hotspots and non-interactive
hotspots are have always zero reward scale so um so we can simplify this math expression
and simply compute the ratio between n clip and n minor so if it's greater than one you say true
if it's less than one it will you say it false in other words if the number of minor present in hex
is smaller or equal to the number of uh optimal number of hot spots it's true or green and if it's
more than that it's false so if it's true uh you can consider that the transmit scale is simply
one for that particular hex but when it's false you have to take the ratio so in this case five
divided by 8 which is 0.625 and here 250 divided by 300 which is 0.833 and then to compute the net
or total transmit scale we have to just multiply all these numbers together since 1 doesn't matter
we just multiply 6 to 5 with 833 and that gives you 0.521 that would be the reverse scale of
this particular minor with this configuration now if you just simply let's say somebody
else adds another hotspot at resolution eight okay so it was earlier only your hotspot but
another hotspot uh comes at resolution eight so then you have to add one hotspot for uh all
the resolutions up to so from eight all the way up to four and then since in this case this also
becomes false also you have to take the ratio between n clip and n minor here which is
0.5 and other numbers slightly get modified and now the total transmit scale will be the
multiplication of the product of these three factors and that becomes 0.231 so you can
see that it changed drastically earlier it was 0.5 and now it became 0.23 it's just not a
factor of 2 is more than a factor of 2 in this case so you can see the reward scale went down
mainly because there was the limitation was only one hotspot at resolution 8 hex before the reverse
scale is clipped however this number in clip can change as i told you earlier this is a dynamic
number so in this next part we are trying to try to understand how that happens and when that
happens and in that case you have to also consider its neighbor so in this picture i am showing you
seven resolution eight hexes represented by blue and then uh this is the hex under consideration
where we are going to place our hotspot and these are there its neighbors and the dashed
line in purple shows you the resolution seven hex and notice that the neighbors can be placed
in a different parent heads okay um so the parentheses for this resolution eight hex is this
one the bottom one but these ones have a different parent so since there are no hot spots around the
end clip is set to its default value which is one so if i now place one hotspot in this hex your
your skill shown by color is going to be 1.0 however if i place two hot spots that is somewhat
optimal and that is why the diversity is going to going to go down by a factor of 2 and becomes will
become 0.5 inside this hex for this particular hex but this can change depending on the number of
saturated neighboring hex so i am just calling just using a term saturated hex which basically
means how many neighbors are there which have n minor or the number of minors in that x larger
than or equal to n clip which is the default value which is one here in this case so uh here is a
table which shows you that that what should be this enabled value after which the end clip can be
upgraded and it has different number for different resolution so we are considering resolution eight
so that is why i have highlighted it in bold so it has to be two in this case so right now a neighbor
is zero because there is no hot spots around it so which is less than in saturation so the end
clip is still going to be one now i place another one in its neighbor so that reverse scale is going
to be 1.0 however since in neighbor is one which is less than in saturation in clip is still going
to be one so this reward scale doesn't improve now i place another hotspot in at its neighbor and
the neighbor now n neighbor is equal to two which is equal to the n saturation okay and uh so these
numbers are on chain variable numbers which i have picked up from f17 um information and now
this nk clip can be upgraded because it satisfies this condition it becomes now 2 and thus this your
scale no longer need to be 0.5 but it becomes 1.0 okay so now i can further increase it so if
i place another hotspot in another neighbor so now end neighbor is three so in clip can also
be three so you can place three hotspots inside resolution eight hex without the reward scale
being uh brought down okay you add another it becomes four but can it keep increasing can you
place like six neighbors and can this become six no because there is again a limitation on this
which is uh represented by this n max number and again it is different for different resolutions
for resolution eight this is four okay but that means that even if i place um five hot spots in
this neighbor the maximum number of hot spots that i can place here without the reverse skill being
gone down being brought down is still going to be four so with four hot spots you can still have
your scale of one uh also in this scenario the situation for other other access also improve for
example for this hotspot you have two neighbors with a two neighbors with having more than one
hot spot so it can have now at maximum of two hot spots with a reverse scale of 1.0 similarly this
hex has three neighbors and so that this can have three hotspots inside it similarly this one three
this one three and this one two okay if you now increase another hotspot here since end clip has
been maxed out it's still for your skill is going to go down the factor will be 4 divided by 5
which is 0.8 uh so if you place for example 6 hotspots here it will be 3 divided by 6 which
is 0.5 and again if i increase the number of hotspots in this hex to 10 because the number
of allowed what spot was only two it the reverse scale for each of the hotspots becomes point
two and so note that uh these is these numbers are obtained by considering there are no other
hotspots around it and then finally this was the these are the transmission scales for this
particular resolution which is resolution eight but to get the final or net transmit scale you
have to take the product of transmission skills and at all resolutions as i showed you earlier
so and even though i showed you this particular example for resolution 8 the same explanation
holds for all the distributions but the number in saturation and in max will be different
and these are the chain variable numbers okay another important interpretation of this table is
that under no circumstances a hotspot can have a reverse skill equal to 1 if the total number of
hot spots in that hex becomes larger than this in max number for example if you consider
resolution 6 hex if the total number of hot spots in that resolution hex becomes larger than 100
all hotspots inside that hex including its child hexes the reward scale is going to be smaller than
one okay now i will answer a few commonly asked questions the first one is what is a good reward
skill in this table i have divided the reward or transmit scale in 5 different categories anything
between 0.95 and 1 would be excellent between 0.75 to 0.95 would be good mediocre would be 0.5 to
0.75 0.25 to 0.5 0 is 4 and anything below 0.25 is terrible okay so you'd like to be in the range
you'd like to have a reverse scale in the range of 0.75 to 1.
The second question is how does the
reward scale affect your ironing so actually the reward scale of your hotspot doesn't affect your
ironing directly it rather affects the ironing of other hotspots in your vicinity so basically
whenever you send a beacon signal and it is received by other hotspots as a valid witness
the earning will be scaled down by the factor of your transmit scale however it can affect
your earnings indirectly so let us check that uh so here is a seven hexes at
resolution resolution eight and this is the distribution of hot spots since there
are two neighboring hotspots have the saturated are saturated the end clip for this hex is going
to be two and there could be two hotspots with a reverse scale of one so if these hotspots sends
a become signal and received by this hotspot then with a valid with this let's say it can earn point
one agent okay um this is because the reverse scale is one it will not be scaled down similarly
uh another witness by this hotspot will also earn point 1 hnt however let's say these two
hotspots are pretty close to each other let's say within resolution 10 then you know that the
your scale is going to go down to 0.5 as i showed you earlier in the presentation and in that case
what will happen that the beacon signal sent by this hotspot will be received by this but it
will become an invalid witness because saying that it's too close to each other or most likely
the rssi value is too high so you can see that the reverse skill has indirectly affecting your
earning because you are you can no longer earn from this hotspot so it's saying that that in
that case that your skill is saying that there are other hot spots in your vicinity and one needs to
move those around to either you have to move your satan or the other people have to move theirs
and also in this case this hotspot also earns less hmd i could have earned point one earlier but
simply because that location assertion this one will earn now 0.05 agent and that is how you can
see that the turning of the neighboring hotspots is effect but you can still lose weaknesses
and that is how you can lose your earnings and the third question is how frequently is this
reward skill updated it can it can get updated whenever a new hotspot arrives in your hex so it
could be any uh starting from resolution 10 to all the way up to resolution four so if a new hotspots
comes or the location is assigned inside that hex the reverse skill might get updated similarly if
a hotspot loses or gains its interactive status as i explained earlier either your skill can get
modified as well and you can expect that you are skill changing a few times a day i hope with this
information you will be now able to understand how the reward scale is calculated and then also
perform diagnosis at what resolution level the problem exists if your resolution if your reverse
scale is less than one and again to reiterate if the problem or the reverse scale is small at
the higher resolution like resolution 10 or resolution 9 you can most likely fix it by simply
reasserting its location uh if it happens if the problem exists at a much larger resolution like
resolution four five or six you cannot really do anything because it because it uh involves so many
hot spots in a very large widespread area i hope this information was useful to you and clarify
some of your doubts if you have any more question let me know in the comment section that's all for
today thanks for watching guys and get kryptonized