How to calculate your Helium miner’s transmit scale | Everything about HIP17 hex and reward scales

you might have experienced that your hotspotis alone in your hex but the remuneration magnitude or the channel magnitude is still less than one orthe configuration around your hotspot has not changed at all but your compensation knowledge still wentdown and you are wondering why that happened in this video we will have an in-depth discussionon how switch scale or the move magnitude is calculated along with a detailed understandingof hexes at different resolutions hey folks this is roy and welcome back to my channel eigentechyou might think that if you are alone in your hex at solving 8 your reinforce proportion of thetransmit scale is always going to be 1 but “thats really not” actually genuine give us check afew problematic precedents so here i am showing you a hex where there is only one hotspot as youcan see here and there are no hotspots around this hex the only outspots are prettyfar so this the reward scale for this one should have been one but you can seeit’s not one it’s instead 0.69 so what’s wrong here another example is i am showing youhere let me turn on the give flake here um so you can see there by the cluster ofhot spots now these sixes has actually single hot spot inside it and these three have two hotspots inside it so you can see that for this and this hex uh the give flake is one but for someunknown reason this the hot spots in this hex have only 0.5 which should have shouldn’t have been thecase it should have your scale of one so why is it so so in the first part of this video i’ll giveyou a rapid react to seeing how the channel abilities are calculated and what could be the problems and thesecond part i will give you a more detailed answer for the quick answer we will go tothe browser and type app.hotspotty.net and formerly it lades we can click on this searchicon here and character the epithet of your hotspot in this case we’ll check this problematic hotspot andi have already loaded its information and then you go to the reward scale invoice here and that willshow you uh some details about the wages of this particular hotspot so this is the net or totalreward flake which is 0.69 so let us now check the breakdown of the wage flake after differentresolutions so you might already know that uh to calculate the compensation proportion the numberof hotspots at different resolutions are used in particular starting from resolution 10 all the way up to resolution 4. So in this case you can see that the computed remuneration flake fordifferent solutions are predominantly penalty starting from resolution 10 all the way up to resolutionfive but the problematic hex is resolve four and there are 363 too many hotspots they aresupposed to be uh so 800 would therefore be the optimal number of hot spots and because there are3 63 more blots your scale is 0.69 you can check that so the figure is basically 800 divided by 800 plus 363 which is 1163 and that gives you 0.68787 so it’s 0.69 nearly so too uh this app isnice it shows you uh in red emblazon the highlighted below which one is the problematic hex and youcan see for the other cases successfully occupied amply occupied which is fine which means that thenumber of hot spot in that resolution is equal to the optimal number of hot spots and then thereare four more available at resolution seven twenty four ever available six and so on and uh on thetop of this sheet in the map it shows you the this colored hex shows you the problematic results okayso in this case nothing can be done because uh the problem is at much larger scale so there is nohope for this one i am showing you another example here where the reverse scale is only 0.15 verybad and in the outage you can see there are questions at various scale starting from resolution1 0 sentiment 8 7 and 5 but what is important here solving 10 represents it’s really tiny spaceand if you click on now you will see that as basically the two hotspots are very close toeach other and if one moves it somewhat away the country rectifies the locating either this one moves hereobviously moves now ah the reverse scale for this particular um hex which is resolution 10 will goto one and to then to calculate the final resolving what you have to do that you have to simplymultiply uh to get the final or net reward proportion or channel scale you have to multiplyuh that your proportion at all different decides that will give you the final remuneration knowledge and ahthe other problematic one which one as this one so beautiful jet black zebra i have also loadedit now and you can see that the problem is only at resolution 10 which entails two hotspots are really really close to each other you can see in this map it’s very close soin this case the simple solution is to move uh one of these hotspots somewhat away sofor example let’s say this one to ah x a at resolve 10 and that will solve the problem andyou don’t need to even physically move it because this is a very close distance uh you can always seta locale which is within 50 to 100 meters of the actual physical point and that should still befine in terms of earning or watching each other i hope you now understand how to estimate thetotal reinforce talent given the reward skill at individual resolutions and you will be also ableto perform diagnosis at which resolution the problem exists if your compensation flake is not a matter ifthe problem happens at a very high resolution like solution 10 or resolving 9 hex then there is achance to fix it by reasserting the place but if it happens at a much broader resolution likeresolution four or five ah there is not much hope because it ah involves a much much larger areaand you cannot change the locating of other hotspots of course all right let us now move tothe second part of this video where we will have an in-depth discussion on how to really computethe transmit skill for that first we need to have a good understanding of the hexagons at differentresolutions in this presentation i am showing you hexagons at different resolutions starting fromresolution 11 all the way up to resolution 4. So higher the amount symbolizes the finer it is so thesmaller the area and a smaller resolution necessitates a larger area so if you talk about the weapon lengthit starts from 30 rhythm for resolving 11 for this resolution 10 66 meter and it goes all the way upto 22.6 meter six kilometer for answer four if you make the ratio between any uh consecutiveuh hex for example 66 rhythm by 30 rhythm uh between uh basically weapon period otherwise 10 hex dividedby s11 hex is going to be 62.646 and it’s going to be the same if you take the proportions of 1.22 kilometer divided among 461 kilometer so basically this is the ratio of any two consecutivepairs so resolution rx divided by resolution r plus 1 x so this was the arm period if you look atthe area which is more interesting so uh field of settlement 10 x divided by resolution 11 x isgoing to be 7 and again it’s going to be same for any two consecutive stage so what does thisseven number mean it actually has a physical make so if we considered uh hexes as a at resolutioneight and seven these are not up to scale uh and give us suck seven resolving eights whichare contiguous in this fashion then you can see that the rules and regulations 7x will look like this soseven solving eight hexes are enclosed inside one resolve seven hex okay and in this case itwill call that resolution seven is the parent hex and resolve eight is the child hex okay and ifyou now consider seven uh solving seven hexes as shown by this green hexagons here then theparent answer six hexagon will look like this and this is true for any any resolution so onehex at solving r will be equal to seven hex at answer r in terms of area okay we can have abetter understanding of the hexagon decomposition by looking at a interactive delineate for that wewill go to the browser and character helium scatter target then we will turn on the resolution 8 hex bytoggling this button now close it and then zoom in to any orientation “youd prefer” and make it load andthen i’ll click on some spot now and you can see that now this uh red zone is the bad zone whereyou should not have any other hotspot if there is a hotspot at the centre for human rights and this black hexagonsare the resolution eight hexagon okay then let me now tour now and turn on resolution nine as welland now you can see that inside one resolution eight hex there are currently seven resolving nine hexessimilarly as i told you it’s true for any um for any resolution hexes so i will turn this off andturn the resolution 7 on and then if you zoom out a little bit you can see now that inside aresolution 7 hex there are 7 solution 8 hexes so the outside hex will be called the parentheticand the inside axis will be called the child hex now this might glance a little bit confusing becauseyou can see that some part of this resolution eight hex is outside the mother hex okay butto see a more clearer picture we can go back to the hot spotty page earlier i testified you thisresolution 10 hexagon now we can go back and let’s scroll down now and click on resolution eight hexand it will now show you the suitable boundary it looks like a kind of a bud chassis okay so thisis how the actual uh this is the actual shape of the hex that is actually used in the calculationsbut for the purpose of this video we’ll keep it simple and use regular hexagons as i proved youin the presentation so the next important site is to understand the number of hot spots thatis optimal for a granted answer because that is the number which influences your individualreward talents so there are some default crowds which is uh so decide 11 is not considereduh star exclusively fight starting company 10 is considered and the default number of hotspots is one and one for primacy nine and then it increases slowly and goes to 250 for resolutionfour okay so i call this figure in excerpt which you can think as the maximum number of miners uh thatcan be present in a leaved hex before the transmit flake is reduced below one so if your hotspotnumber for example let’s say at seven outdoes six uh the channel proportion all of all of them uh willgo down and it will become five divided among six but this number is actually not static it’sdynamic and that wreaks in the intricacy uh so the end clip value actually increases fromthis default value to a peak ethic uh it increases gradually and under certain conditionsare met and the maximum values are still it’s one for solution 10 for 9 it’s 2 4 20 and forresolution 4 it’s 800 okay in the later part of this video we’ll discuss how this n excerpt numberincreases from default value to this maximum value and under what kind of conditions so cause us nowtake the default values now and try to compute the disseminate magnitude for a dedicated hotspot okay so ihave grayed out the resolution 11 and it is not being used and then this is showing you then clip quantities which are the default values so here i have prepared a table and showingyou the time digit the same numerals “re here for” different solvings okay and this next rowis showing you the number of miners at different resolution hexes so at uh from starting from 10 up to resolution eight there were one miner so basically if you have a minor in any childx you’ll ever have that minor in in in its planet x okay so in solution seven there areeight eight minus 20 90 here and 300 okay so the formula to calculate transmit scale at individualhexes is given by this so hex transmit scale is minimum of either 1 or n divided by n minus sowhat it means that you have to divide in excerpt this quantity by n adolescent and if this digit is smallerthan 1 then you use that count but if this digit is larger than one “youre using” one now one importantpoint to remember is that the n child is defined as the number of interactive miners theinteractive miners symbolizes those hot spot which has which have spot declared and haveuh whose lighthouse signals have been witnessed by other horsepower in other words its lighthouse signalshould have a valid weakness right okay so those are the interactive hotspots and non-interactivehotspots are have always zero reinforce flake so um so we can simplify this math expressionand simply compute the fraction between n excerpt and n minor so if it’s greater than one you say trueif it’s less than one it will you say it fallaciou in other words if the number of minor present in hexis smaller or equal to the number of uh optimal number of hot spots it’s true or light-green and if it’smore than that it’s false so if it’s true uh you can consider that the give magnitude is simplyone for that special hex but when it’s fictitiou you have to take the ratio so in this case fivedivided by 8 which is 0.625 and here 250 divided by 300 which is 0.833 and then to calculate the netor total transmit scale we have to just multiply all these counts together since 1 doesn’t matterwe just multiply 6 to 5 with 833 and that gives you 0.521 that would be the reverse scale ofthis particular minor with this configuration now if you just simply let’s say somebodyelse computes another hotspot at resolve eight okay so it was earlier only your hotspot butanother hotspot uh comes at solution eight so then you have to add one hotspot for uh allthe resolutions up to so from eight all the way up to four and then since in this case this alsobecomes false also you have to take the ratio between n clip and n child now which is0. 5 and other quantities somewhat get modified and now the total transmit scale will be themultiplication of an expression of the results of these three ingredients and that becomes 0.231 so you cansee that it deepened drastically earlier it was 0.5 and now it became 0.23 it’s just not afactor of 2 is more than a factor of 2 in such cases so “youre seeing” the wage flake went downmainly because there was the limitation was only one hotspot at resolving 8 hex before the reversescale is clipped however this count in time can change as i told you earlier this is a dynamicnumber so in this next duty we are trying to try to understand how that happens and when thathappens and in that case you have to also consider its neighbor so in this picture i am showing youseven resolve eight hexes represented by off-color and then uh this is the hex under considerationwhere we are going to home our hotspot and these are there its neighbors and the dashedline in violet shows you the rules and regulations seven hex and notice that the neighbors can be placedin a different parent foremen okay um so the parentheses for this resolution eight hex is thisone the bottom one but these ones have a different parent so since there are no hot spots around theend clip is set to its default value which is one so if i now place one hotspot in this hex youryour knowledge shown by color is going to be 1.0 nonetheless if i situate two hot spot that is somewhatoptimal and that is why the diversity is going to going to go down by risk factors of 2 and becomes willbecome 0.5 inside this hex for this particular hex but this can change depending on the number ofsaturated neighbour hex so i am just calling just exerting a period saturated hex which basicallymeans how many neighbours are there which have n minor or the number of children in that x largerthan or equivalent to n excerpt which is the default value which is one here in this case so uh here is atable which goes to show that that what should be this enabled value after which the end clip can beupgraded and it has different numeral for different solving so we are considering resolution eightso therefore highlighted it in bold so it has to be two in such cases so right now a neighboris zero because there is no hot spots around it so which is less than in saturation so the endclip is still going to be one now i place another one in its neighbor so that reverse scale is goingto be 1.0 however since in neighbor is one which is less than in saturation in clip is still goingto be one so this reward scale doesn’t improve now i place another hotspot in at its neighbor andthe neighbor now n neighbor is equal to two which is equal to the n saturation okay and uh so thesenumbers are on chain variable numerals which i have picked up from f17 um information and nowthis nk clip can be upgraded because it fills this condition it becomes now 2 and thus this yourscale no longer need to be 0.5 but it becomes 1.0 okay so now i can further increase it so ifi place another hotspot in another neighbor so now end neighbor is three so in clip can alsobe three so you can place three hotspots inside decide eight hex without the wage scalebeing uh wreak down okay you add another it becomes four but can it keep increasing can youplace like six neighbours and can this become six no because there is again a limitation on thiswhich is uh represented by this n max multitude and again it is different for different resolutionsfor resolve eight this is four okay but that means that even if i place um five hot spot inthis neighbor the maximum number of hot spots that i can target here without the reverse skill beinggone down being brought down is still going to be four so with four hot spots you can still haveyour scale of one uh also in this scenario the situation for other other access also improve forexample for this hotspot you have two neighbors with a two neighbors with having more than onehot spot so it can have now at maximum of two hot spots with a reversal magnitude of 1.0 similarly thishex has three neighbors and so that this can have three hotspots inside it similarly this one threethis one three and this one two okay if you now increase another hotspot here since culminate excerpt hasbeen maxed out it’s still for your skill is going to go down the factor will be 4 divided by 5which is 0.8 uh so if you residence for example 6 hotspots here it will be 3 divided by 6 whichis 0.5 and again if i increase the number of hotspots in this hex to 10 because the numberof let what smudge was simply two it the reverse scale for each of the hotspots becomes pointtwo and so note that uh these is these multitudes are obtained by considering there are no otherhotspots around it and then finally this was the these are the transmission scales for thisparticular resolution which is resolution eight but to get the final or net give flake youhave to take the product of transmission skills and at all resolutions as i showed you earlierso and even though i evidenced you this particular example for solution 8 the same explanationholds for all the rationings but the number in saturation and in max will be differentand these are the chain variable digits okay another important interpretation of this counter isthat under no circumstances a hotspot can have a make science equivalent to 1 if the total number ofhot spots in that hex becomes larger than this in max number for example if you considerresolution 6 hex if the total number of hot spots in that resolution hex becomes larger than 100 all hotspots inside that hex to be incorporated child hexes the reward flake is going to be smaller thanone okay now i will answer a few commonly asked questions the first one is what is a good rewardskill in this table i have partitioned the payoff or transmit scale in 5 different categories anythingbetween 0.95 and 1 would be excellent between 0.75 to 0.95 would be good mediocre would be 0.5 to0. 75 0.25 to 0.5 0 is 4 and anything below 0.25 is terrible okay so you’d like to be in the rangeyou’d like to have a reverse scale in the range of 0.75 to 1. The second question is how does thereward magnitude affect your iron so actually the remuneration proportion of your hotspot doesn’t affect yourironing directly it preferably changes the iron of other hotspots in your proximity so basicallywhenever you send a beacon signal and it is received by other hotspots as a legitimate witnessthe making will be scaled down by the factor of your disseminate scale however it can affectyour earnings indirectly so cause us check that uh so here is a seven hexes atresolution answer eight and this is the distribution of hot spots since thereare two neighboring hotspots have the saturated are saturated the end clip for this hex is goingto be two and there could be two hotspots with a reverse magnitude of one so if these hotspots sendsa become signal and received by this hotspot then with a legitimate with this let’s say it can give pointone worker okay um this is because the reverse scale is one it will not be scaled down similarlyuh another witness by this hotspot will too give site 1 hnt nonetheless let’s say these twohotspots are pretty close to each other let’s say within decide 10 then you know that theyour magnitude is going to go down to 0.5 as i evidenced you earlier in the presentation and in that casewhat will happen that the lighthouse signal sent by this hotspot will be received by this but itwill become an invalid witness because saying that it’s too close to each other or most likelythe rssi value is too high so you can see that the reverse skill has indirectly affecting yourearning because you are you can no longer earn from this hotspot so it’s saying that that inthat case that your knowledge is saying that there are other hot spots in your vicinity and one needs tomove those around to either you have to move your satan or the other beings have to move theirsand also in this case this hotspot also earns less hmd i could have earned moment one earlier butsimply because that locale declaration this one will make now 0.05 worker and that is how you cansee that the turning of the neighboring hotspots is gist but you can still lose weaknessesand that is how you can lose your earnings and the third question is how routinely is thisreward skill updated it can it can get updated whenever a new hotspot arrived at the your hex so itcould be any uh starting from resolution 10 to all the way up to resolution four so if a brand-new hotspotscomes or the location is assigned inside that hex the reverse skill might be updated similarly ifa hotspot loses or incomes its interactive status as i interpreted earlier either your ability can getmodified as well and you can expect that you are skill changing a few times a day i hope with thisinformation you will be now able to understand how the payoff magnitude is calculated and then alsoperform diagnosis at what solving degree the problem exists if your solution if your reversescale is lower than one and again to reiterate if the problem or the reverse scale is small atthe higher answer like resolution 10 or answer 9 you can most likely fix it by simplyreasserting its location uh if it happens if the problem exists at a much larger resolution likeresolution four five or six you cannot really do anything because it because it uh involves so manyhot spots in a very large widespread area i hope this information was useful to you and clarifysome of your skepticisms if you have any more question let me know in the comment section that’s all fortoday thanks for watching chaps and get kryptonized

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